Friday, December 5, 2014

Part 3 LMP - Adventure the First (or a wolf hunk is a terrible thing to waste)

Ander makes his way back to Ironvox and fills him in on the way back to the others and the mouth of the cave. When the heroes reunite the decide to head into the cave to see if they can find and rescue Sildar Hallwinter and perhaps find out some more about the abduction of their patron, Gundar Rockseeker.

As the adventurers enter the cave they discover that it is pitch black further in and form up to have Ironvox (who can see in the dark) lead the party along with Harold with a hand on his back, and bringing up the rear Solimon (who can also see in the dark) and Ander.

The walkway proceeds up the corridor on the right hand side as the slow shallow river take up most of the cavern. Almost immediately to the right is a cave entrance. Upon entering the cave the adventurers are assaulted by a heavy smell of animals and start to hear growling, far at the back end of the cave are two wolves chained to stakes. They start to attack the wolves and as the first of them fall, the second wolf breaks free and attacks Ironvox. He is knocked to the ground, but before the wolf can tear out his throat, Solimon hits the wolf with a ray of frost. Recovering from his ordeal with the wolf, Ironvox cuts a large chunk of the wolf and says "just in case we need it" and stuffs it into a sack hanging from his belt.

Upon further investigation of the cave the discover a slight heap of trash near the far end where the wolves were chained, Ironvox takes a look around and sees that their is a chimney of sorts that leads up about 40 feet or so. Ander volunteers to shimmy up the chimney as he is the smallest and most dexterous. Ander easily manages to reach the top of the chamber and ties a rope to a stalagmite to help the other members of his group up the chimney. As they enter Ironvox can hear some sounds that sound oddly like those that came from the wolves below. Thinking fast, Ironvox casts a light spell on his chunk of wolf and tosses it into the middle of the room, this draws the wolf out but also alerts those that are sharing the cave with it.

Friday, November 21, 2014

Part 2 LMP - Adventure the First (or why would you trust a goblin?)

As we return to our adventurers we find that they have successfully captured one of the goblins that ambushed them on the road.

Solimon is the only one of the group to speak goblin and offers to translate for them. "Why did you attack us?" Harold asks, the goblin replies, "Because you look like tasty treats and we need more supplies for our hideout." As this questioning goes on Ironvox returns to the remains of the horses and looks for clues, the only thing of interest he finds is an empty map case strewn among the other rubbish on the road. He can tell that the riders were not killed, at least not here, and returns to the group to relay the information.

The questioning has continued and Harold seems to be having a difficult time getting any information out of the captive goblin. Ander reaches into his coin pouch and pulls out some gold, offering it while he has Solimon translate "How about some gold for some information?" The goblin agrees, Ander hands over half of the gold that he was holding and relates that the other amount will be given when they reach the goblin's hideout. "Fine, I will show you to the Cragmaw hideout." Before leaving, the party drives the wagon into the woods and disguises it with brush. Ironvox volunteers to stay near the wagon while the others scout out the hideout.

With Harold in the lead, the goblin and Ander walking side-by-side, and Solimon bringing up the rear, the party heads off into the woods in search of the Cragmaw hideout. About 20 minuets into their uneventful journey Ander discovers a snare trap on the road, he walks over it without saying anything to see if the goblin will reveal its presence, he does not and Ander points to the ground and exclaims "There is a trap here! Be wary as this goblin did not try to warn us!" Ander take a look at the goblin and reminds him of the bounty of gold that he will receive if they reach the cave successfully.

Meanwhile Ironvox has decided to move the goblin corpses off of the road and into the woods, in doing so he finds that the goblins have filled their teeth into points and that one of them had a nice golden tooth. Pocketing this he remarks upon the fine craftsmanship that he would not expect to see from the likes of goblins. Unfortunately there is nothing else of note among them and he settles in for a nice relaxing wait upon the other members of his party to return.

The other members have walked about another 30 minuets and come upon a pit trap! The goblin once again fails to notify them and after Harold has climbed out of it the goblin remarks that he would not have been disappointed at the idea of receiving the rest of his gold off of their dead bodies. Harold exclaims, "If there is one more trap, that you fail to tell us about there will be less gold in your future and more steel!"

The goblin seems to be shaken by this exclamation and meekly follows them down the path. This path end another 10 minuets into a medium sized field. Not far in the distance is a river with a large corpse of thickets and brambles next to the water and up stream they see a cave. The adventures spread out a little with Ander making his way stealthily behind the goblin. Solimon translates the words of Harold, "So where is this hideout? And where are the travelers that you ambushed on the road?" The goblin replies, "Our hideout is there in the cave, many Cragmaws are there, soon they will taste of your flesh. The Dwarf that we captured was sent to Cragmaw Castle by order of the King, King Grol! Klarg kept the human and sent him to the eating cave." The adventures take a moment to process this information and then ask, "Were they still alive?" The goblin replies, "They were the last time I saw them, but we goblins are a hungry people." As the goblin finishes uttering this phrase Ander slides his blade in-between the goblin's ribs and pierces his heart, "Close your eyes and embrace your darkness" Anders whispers and lets the goblin fall to the ground.

As the adventurer's take a look at each other and open their mouths to start to formulate a plan an arrow flies from the thicket across the river and a goblin rushes out with his scimitar drawn. The goblin narrowly misses his target as he strikes at Ander as Ander jumps back and behind his friends. Harold steps forward and takes the fight to the goblin, swinging his mighty war-ax, biting deep but leaving the goblin still standing. Solimon throws out a ray of frost towards the goblin in the thicket, there is no sound of an impact, the goblin was missed. Ander darts forward and slices at the goblin, finishing the job that Harold started. Seeing his comrade fall, the other goblin looses another arrow, hitting Harold and runs off towards the cave, presumably to call for reinforcements. Harold jumps the small river (certainly not wishing to dirty his fine clothes or pristinely polished chain-mail) and slashes into the brush, hoping to catch the goblin as he flees. Success! The gods of fortune are with Harrold and the blow lands, but unfortunately the goblin is still on the run, Solimon catches a glimpse of the goblin as he flees and throws out another ray of frost, hitting the goblin and sending him to the grave.

The mighty heroes take a moment to check the bodies for loot (and find that these goblins are as poor as they are ugly) and then unceremoniously dump them all into the river to be washed downstream and become another's problem. They come around the brush that the goblins har bust through and see a small campsite, presumably used as a look out for their cave, looking upriver into the cave they see that there is a small path to the right of the river and they decide that it would be a good time to send for Ironvox and then move onward to hopefully rescuing Sildar and discovering the whereabouts of Gundren. With that Ander sets off down the road as Harold and Solimon make a short beak in the goblins makeshift camp.

To be continued in Part 3 LMP - Adventure the First (or a wolf hunk is a terrible thing to waste)

Thursday, November 13, 2014

Part 1 Lost Mines of Phandelver (LMP) - Adventure the First (or, some goblins are hard to kill)

Our collection of heroes consist of the following:

Ander Goodbarrel: The Halfling Thief, a man with a past that might just not be as shady as he is.
Herald Threadbare: A Human Fighter whose future shines as bright as his noble heritage
Ironvox Rockseeker: Dwarven Cleric, man of stalwart frame and deep contemplation
Solimon Jorlock: The Elven Wizard, he may spend more time with books then people, but he is trying.

Brought together by a Dwarf named Gundren Rockseeker the team is greeted by his guard Sildar Hallwinter

"Welcome adventures, I am glad that you could all make it to this meeting. I assure you that this task that my patron has to ask of you is both simple and lucrative".

Gundren motions for the adventures to sit down at the table with him as Sildar takes a position at his back. He explains the task,

"Me and my two brothers have a job for you. It be both simple and pays a fine coin as well. As we be Dwarves we be taken with the art of mining and have something big that we be undertaking. You will escort a wagon of mining supplies to the wee town of Phandalin."

The adventurers seem to wait for more, Gundren continues,

"And that be it! There have been a wee few raids on some of the more unsavory portions of the trail, but look at ye all, there be nary a bandit that would dear to attack the likes of you."

The adventurers state their acceptance of the job and are promised the reward of 10 gold pieces each when they deliver the mining supplies to Barthen's Provisions in Phandalin.

Our heroes set off down the southern road from Neverwinter. About a day an a half later they make the Eastbound turn onto the Triboar Trail in to the interior of the land. Another day and a half later they find themselves on a portion of the trail that is now bordered by thicker trees that are now closer to the road. Ander is sleeping in the back of the wagon as Harold and Ironvox drive and Solimon has his nose buried in a book walking along the side of the wagon. Suddenly Ironvox spots something in the distance and has Harold stop the cart, about 50 feet in the distance where the trail becomes less wide are two horses that have been peppered with arrows and now lay dead.

Ironvox, mighty disciple of his god, offers to go ahead on foot and have a look at the obstacle blocking their path.

Harold stays seated in the wagon, not minding that there is someone else to do this bit of paltry work for him.

Solimon continues to walk and finds himself in the woods.

Ander sleeps peacefully in the cart, not knowing what might occur.

Ironvox approaches the horses and discovers that these are indeed the same beasts that his cousin Gundren and friend Sildar left on earlier. Despite the black fletched arrows that pierce the horse, there doesn't look to be any significant blood to denote that the riders were killed here. The saddlebags are picked through and a large empty map case is near by. As Ironvox picks up the case two goblins rush from either side of the road to attack him, scimitars drawn the rush in for the first attack! At the same moment an arrow flies from each side of the road narrowly missing Harold on the cart.

Ironvox rallys back landing a devastating blow to one of the goblins, almost buckling his knees under the weight of his mighty war hammer and the might of his god. Harold can not stand to have such uncouth violence be perpetrated by these vile creatures and launches a javelin towards one of the goblins engaged with Ironvox, the missile flies harmlessly overhead and lands in the brush. Knowing that this is not enough, he rushes into the fray with his two-handed ax drawn. Meanwhile Solimon has uttered the arcane words and thrusts his hand forward launching a ray of frost towards the goblins, it misses and flies into the woods on the far side. From all of the commotion Ander is woken and jumps down from the wagon and heads into the opposite side of the woods from Solimon, launching an arrow up and over the two goblins engaged with Ironvox and Harold, "Let them think that I just missed" he remarks and fades into the woods.

The goblins in the woods launch their arrows again and score hits on both Harold and Ironvox. Harold exclaims "What is all this then? Wont you take care of those beasts in the woods while we do our job here?" The goblins locked in melee combat with them take affront to this loud exclamation and one of them scores a devastating blow to Harold. Ironvox sensing the pain of his companion throws a hand to the sky and intones a healing word, Harold's injuries heal right before the goblins' eyes and they seem a little taken aback at the power of the cleric. Now within rage to use his great ax, Harold rears back and swings with all of his might, this may have been too much as the swing goes above the goblin, completely missing him. From the woods Solomn throws his hands wide and with a few arcane words launches some magic missiles, hitting all of the goblins. The goblins have felt this sting but a sting is all it seems to be to them as they all still stand grinning with the thought of the dinner that they will surely make of these puny adventurers. Ander still dancing from tree to tree spots the goblin that has been pestering his fellows with arrows, he silently steps up behind him and with the grace of a musician playing his finest instrument and the mercy that one would show to a bug, slits the goblin's throat, decapitating him in the process. "That's one," is all he says as he lays the goblin down for the sleep of eternity.

Bloody but not beat, the goblins rush forward again. The show of healing upon Harold has angered the goblins and they concentrate their attacks on him, slicing him from left and right while an arrow digs itself into his back. "Is this it for me? Will I never get to bring the touch of civility to this backwater town?" Harold asks. Ironvox can take no more of the goblins and throws his war hammer forward with such might, that it misses. Harold seeing the goblins distracted by this attack swings forward with his great ax and connects with the goblin previously hit by Ironvox, the goblin falls and it suddenly looks brighter for our heroes. Harold catches a grin in Ironvox's eyes and stands straight feeling a renewed sense of vigor. Solimon take aim at the goblin sharing his side of the woods and once again throws forward a ray of frost, freezing the tree next to him. Seeing the commotion in the other set of woods, Ander looses an arrow from his bow, striking the goblin.

Scared of what may come, the goblin in the woods runs out of the woods and towards the wagon fleeing in terror. The other goblin continues to fight Harold and Ironvox delivering a mighty blow to Ironvox. Ironvox manages to land a glancing blow to the goblin and this leads to Harold finishing the job with a mighty ax blow. Solimon heads after the fleeing goblin and slows him with a successfully landed ray of frost. Ander shoots at the goblin again an narrowly misses his fleeing form. As the goblin continues to flee Harold makes a diving tackle and succeeds in holding him and then pining him to the ground as the rest of the group convenes on their location.

To be continued in Part 2 LMP - Adventure the First (or why would you trust a goblin?)